IFINFERNOFRONTTHE ASHEN ARCHIPELAGO
WORLD CONTROL / 80% TO WIN0.0%
RESERVE TROOPS—
GOLD750
00:00
SOLO SKIRMISH • 7 NATIONS + NPCs • STANDARD
COMMANDER'S BRIEFMake your first move

Click the pale land beside your teal nation. Half your reserves will advance toward your target.

Tap to attack · Drag to pan · Pinch to zoom
ATTACK COMMITMENT— troops
CLICK LAND TO ADVANCE
WASD / DRAG TO PAN · SCROLL TO ZOOM · SPACE TO PAUSE
A WORLD WAITING TO BE CLAIMED

Every pixel.
A new frontier.

Build a nation. Commit your armies. Watch the borders change.

◈ Directed conquest▥ Build & capture⬡ Hold your ground

One connected continent surrounded by ocean. Same seed, same coastline.

GRAND: 49 AI RIVALS + 240 NPCs · SOLO · SAVES ON THIS DEVICE · NO ACCOUNT NEEDED
FIELD MANUAL

Simple orders.
Shifting borders.

  1. Click an enemy or neutral tile. Choose any land location during the 10-second spawn countdown. You can move again as rival markers change. Grey and brown NPCs begin as small camps and expand into open land. Conquer them as your borders meet. Your selected share of reserves becomes a separate army. Neutral expansion advances across all touching open borders, with a modest extra push toward where you tap. Attacking a rival advances along every border you share with that nation, including separate territories, with a modest extra push toward where you tap. Across water, boats navigate around land to a reachable coastline; longer routes take longer.
  2. Tap again to reinforce. More troops join the existing attack. Separate connected areas share the committed troops internally. Every branch label shows the same full remaining army total; repeated labels are not extra troops. Keep troops at home. Reserves regenerate. Losing territory removes its proportional share of your reserves and reduces recruitment capacity. Retake land to restore capacity. Advancing armies lose 20% of their remaining troops every three seconds, smoothly, in addition to capture casualties. Deployed armies remain separate. Click the attacking nation to counterattack; incoming attacks cancel equal numbers of the defender’s deployed advancing troops, including armies expanding elsewhere.
  3. Build on your land. Cities take 9 seconds to build, mines 7, and defenses 5. Buildings work once complete. Keep tapping to place more of the selected type; placement ends when you cannot afford another. Completed cities raise the maximum troop capacity by up to 5,000 (reduced while territory is lost); recruitment then fills the extra capacity, rather than adding soldiers instantly. Land also raises capacity with diminishing returns, mines earn gold, and defenses protect an eight-tile radius. Captured buildings work for their new owner immediately.
  4. Watch Active Fronts. Center the map on any army or recall your own. Survivors return after three seconds; completed advances return automatically.
  5. Control 80% to win. Eliminations award 250 gold plus 25% of the defeated nation's remaining treasury.

Keyboard: WASD pans the map; arrows move the targeting cursor; Enter sends troops; Z / X / C choose City / Gold mine / Defense; Esc cancels; F fits the map; Space pauses. On touch: tap to order, drag with one finger to pan, spread two fingers to zoom in or pinch together to zoom out. You can also move both fingers together to pan.

CAMPAIGN COMPLETE

Victory.

A new frontier?

Starting a new campaign replaces this device's saved game. You can still continue this campaign from the next screen.